| Paras L.16 – Grass – HP60
Basic Pokemon
[C] Scratch: 10 damage.
[G][G] Mushroom Tackle: 20 damage. Flip a coin, if heads the Defending
Pokemon is now Paralyzed.
Weakness: Fire (+10)
Resistance: none
Retreat: 1
Parasect L.36 – Grass – HP90
Stage 1 – Evolves from Paras
[G] Extreme Spore: 20 damage. If Parasect was Evolved from Paras during
your turn, this attack's base damage is 40, and the Defending Pokemon is
Asleep and Poisoned.
[G][G][C] Stretch Roots: 60 damage. Remove 2 damage counters from
Parasect.
Weakness: Fire (+20)
Resistance: none
Retreat: 2
Exeggcute L.12 – Grass – HP60
Basic Pokemon
[G] Linear Bomb: Flip a coin for each Energy attached to Exeggcute.
Choose 1 of your opponent’s Pokemon, and this attack does 10 damage to
that Pokemon for each heads you flipped.
Weakness: Fire (+10)
Resistance: none
Retreat: 1
Exeggutor L.46 – Grass – HP90
Stage 1 – Evolves from Exeggcute
[C] Explosive Ball: Flip a coin for each Energy attached to Exeggutor
and to the Defending Pokemon. This attack does 30 damage x the number of
heads.
[G] Nutrient Supply: Search your deck for up to 2 Grass Energy cards and
attach them to your Pokemon in any way you like. Shuffle your deck
afterward.
Weakness: Fire (+20)
Resistance: none
Retreat: 2
Chikorita L.10 – Grass – HP50
Basic Pokemon
[.] Sleep Scent: Flip a coin, if heads the Defending Pokemon is now
Asleep.
[G] Leap Out: 10 damage. Flip a coin, if heads this attack does an
additional 10 damage.
Weakness: Fire (+10)
Resistance: Water (-20)
Retreat: 1
Bayleef L.28 – Grass – HP80
Stage 1 – Evolves from Chikorita
[C] Evolution Stimulus: Search your deck for an Evolution card, show it
to your opponent, and put it in your hand. Shuffle your deck afterward.
[G][C] Leaf Boomerang: Flip 2 coins, this attack does 30 damage x the
number of heads.
Weakness: Fire (+20)
Resistance: Water (-20)
Retreat: 1
Meganium L.48 – Grass – HP130
Stage 2 – Evolves from Bayleef
[G] Ultra Powder: 20 damage. Flip 3 coins. If 1 is heads, the Defending
Pokemon is now Poisoned. If 2 are heads, the Defending Pokemon is now
Burned. If 3 are heads, the Defending Pokemon is now Paralyzed.
[G][G][C] Attacking Through Flames: 60 damage. If your opponent has any
Fire Pokemon in play, this attack does an additional 30 damage.
Weakness: Fire (+30)
Resistance: Water (-20)
Retreat: 2
Spinarak L.18 – Grass – HP50
Basic Pokemon
[C] Corner: The Defending Pokemon can’t Retreat during your opponent’s
next turn.
[G][C] Double Scratch: Flip 2 coins, this attack does 20 damage x the
number of heads.
Weakness: Fire (+10)
Resistance: none
Retreat: 1
Ariados L.32 – Grass – HP80
Stage 1 – Evolves from Spinarak
Poke-Body: Sticky Stinger
Each Pokemon in play (excluding any Ariados) pays an additional 1 [C] to
retreat.
[G][C] Annoying Needle: 20 damage. Flip a coin, if heads the Defending
Pokemon is now Poisoned. If tails, the Defending Pokemon is now
Paralyzed.
Weakness: Fire (+20)
Resistance: none
Retreat: 1
Celebi L.39 – Grass – HP80
Basic Pokemon
[.] Sprout: Search your deck for a Grass Energy card and attach it to
Celebi. Shuffle your deck afterward.
[G][G] Leaf Tornado: 30 damage. You may choose any number of your Basic
Grass Energy in play, and attach them to your Pokemon in any way you
like.
Weakness: Fire (+20)
Resistance: none
Retreat: 1
Surskit L.14 – Grass HP50
Basic Pokemon
[G] Sleep Inducer: Choose 1 of your opponent’s Benched Pokemon and
switch it with the Active Pokemon. The new Defending Pokemon is now
Asleep.
Weakness: Fire (+10)
Resistance: none
Retreat: 1
Masquerain L.32 – Grass – HP70
Stage 1 – Evolves from Surskit
[C][C] Centrifugal Force: Does 20 damage x the amount of Energy in the
Defending Pokemon's Retreat cost.
[G][G] Spiral Ripple: 30 damage. If your opponent has any Water Pokemon
in play, this attack does an additional 30 damage and the Defending
Pokemon is now Confused.
Weakness: Fire (+20)
Resistance: Fighting (-20)
Retreat: 0
Tropius L.28 – Grass – HP80
Basic Pokemon
[G] Leaf Blessing: Remove 3 damage counters from each of your Benched
Pokemon that has any Grass Energy attached.
[G][C] Whirlwind: 30 damage. Your opponent switches the Defending
Pokemon with 1 of his or her Benched Pokemon.
Weakness: Fire (+20)
Resistance: Fighting (-20)
Retreat: 1
Kricketot L.9 – Grass – HP60
Basic Pokemon
[C] Call For Family: Search your deck for a Basic Pokemon and put it on
your Bench. Shuffle your deck afterward.
[G] Ram: 10 damage.
Weakness: Fire (+10)
Resistance: none
Retreat: 2
Kricketune L.38 – Grass – HP80
Stage 1 – Evolves from Kricketot
[C][C] Painful Concert: 20 damage. The Defending Pokemon is now Asleep.
[G][G] Concerto: Does 40 damage + 10 more damage for each of your
Kricketot and Kricketune in play.
Weakness: Fire (+20)
Resistance: none
Retreat: 2
Snover L.20 – Grass – HP60
Basic Pokemon
[.] Curiosity: Look at your opponent's hand.
[W][C] Snowball Fight: 30 damage. Flip a coin, if heads this attack does
an additional 10 damage.
Weakness: Fire (+10)
Resistance: none
Retreat: 2
Abomasnow L.40 – Grass – HP100
Stage 1 – Evolves from Snover
Poke-Body: Perpetual Snow
If Abomasnow is your Active Pokemon and is damaged by an opponent’s
attack (even if Abomasnow is Knocked Out), the attacking Pokemon is now
Asleep.
[W][C][C] Blizzard: 60 damage. Flip a coin, if heads place 1 damage
counter on each of your opponent’s Benched Pokemon.
Weakness: Fire (+30)
Resistance: none
Retreat: 3
Vulpix L.16 – Fire – HP60
Basic Pokemon
[R][R] Flame Spirit: 20 damage. Does 10 damage to 1 of your opponent’s
Benched Pokemon.
Weakness: Water (+10)
Resistance: none
Retreat: 1
Ninetales L.37 – Fire – HP80
Stage 1 – Evolves from Vulpix
Poke-Power: Color Spit
You can use this power once during your turn. Choose 1 of your
opponent’s Pokemon. Until the end of your turn, Ninetales’ type is the
same as the chosen Pokemon’s type (if the chosen Pokemon has more than
one type, Ninetales is both of those types). This Power can’t be used if
Ninetales is affected by a Special Condition.
[R][R] Fire Blast: 60 damage. Discard a Fire Energy attached to
Ninetales.
Weakness: Water (+20)
Resistance: none
Retreat: 1
Magmar L.30 – Fire – HP70
Basic Pokemon
[R] Flare: 20 damage.
[R][R][C] Flamethrower: 50 damage. Discard a Fire Energy attached to
Magmar.
Weakness: Water (+20)
Resistance: none
Retreat: 2
Cyndaquil L.12 – Fire – HP60
Basic Pokemon
[.] Tackle: 10 damage.
[R][C] Live Coals: 20 damage.
Weakness: Water (+10)
Resistance: none
Retreat: 1
Quilava L.25 – Fire – HP80
Stage 1 – Evolves from Cyndaquil
[R][C] Fireworks: 40 damage. Flip a coin, if tails discard a Fire Energy
attached to Quilava.
Weakness: Water (+20)
Resistance: none
Retreat: 1
Typhlosion L.46 – Fire – HP110
Stage 2 – Evolves from Quilava
Poke-Power: Firestarter
You can use this power once during your turn. Attach 1 Fire Energy from
your discard pile to 1 of your Benched Pokemon. This power can’t be used
if Typhlosion is affected by a Special Condition.
[R][R][C] Vaporizing Heat: 60 damage. Discard a Water Energy attached to
the Defending Pokemon.
Weakness: Water (+30)
Resistance: none
Retreat: 2
Magby L.5 – Fire – HP40
Basic Pokemon
Poke-Power: Baby Evolution
Once during your turn you may play Magmar from your hand on top of Magby
(this counts as Evolving Magby) and remove all damage counters from
Magby.
[.] Char: Flip a coin, if heads the Defending Pokemon is now Burned.
Weakness: Water (+10)
Resistance: none
Retreat: 1
Magmortar L.48 – Fire – HP100
Stage 1 – Evolves from Magmar
[R][C] Smoke Bomb: 30 damage. If the Defending Pokemon tries to attack
during your opponent’s next turn, your opponent flips a coin. If tails,
the attack does nothing.
[R][R][C] Flame Drum: 80 damage. Unless Magmortar is Evolved from Magby,
discard 2 Energy cards from your hand or this attack does nothing.
Weakness: Water (+30)
Resistance: none
Retreat: 3
Magmortar L.X – Fire – HP130
Level Up
Poke-Power: Scorching Cannon
You can use this power once during your turn, if Magmortar is your
Active Pokemon. Choose 1 of the Defending Pokemon, and that Pokemon is
now Burned. Place 3 damage counters on the Burned Pokemon in between
turns instead of 2. This power can’t be used if Magmortar is affected by
a Special Condition.
[R][R][R][R] Flame Blaster: Discard 2 Fire Energy attached to Magmortar,
then do 100 damage to 1 of your opponent’s Pokemon. Magmortar can’t use
Flame Blaster during your next turn.
Weakness: Water (x2)
Resistance: none
Retreat: 3
Seel L.18 – Water – HP60
Basic Pokemon
[W][C] Freezing Headbutt: 10 damage. Flip a coin, if heads the Defending
Pokemon is now Paralyzed.
Weakness: Steel (+10)
Resistance: none
Retreat: 2
Dewgong L.36 – Water – HP90
Stage 1 – Evolves from Seel
Poke-Body: Blubber
As long as Dewgong is Asleep, any damage done to Dewgong is reduced by
40.
[W][W][C] Collapse: 60 damage. Dewgong is now Asleep.
Weakness: Steel (+20)
Resistance: none
Retreat: 2
Magikarp L.13 – Water – HP30
Basic Pokemon
[C] Flail: Does 10 damage x the number of damage counters on Magikarp
[W][W] Dragon Rage: 60 damage. Flip 2 coins, if either one is tails,
this attack does nothing.
Weakness: Lightning (+10)
Resistance: none
Retreat: 1
Gyarados L.49 – Water – HP120
Stage 1 – Evolves from Magikarp
Poke-Body: Dragon DNA
Gyarados can use any of the attacks from its pre-evolved form as its own
(Gyarados must still have the Energy to pay for the attack’s Energy
cost). If Gyarados uses an attack from its pre-evolved form, any damage
done to any Active Pokemon by the attack is increased by 30.
[W][W][C][C] Thrash Apart: 80 damage. Flip a coin until you get tails.
For each heads, discard 1 card from your opponent’s hand without
looking. If the first coin flip is tails, Gyarados is now Confused.
Weakness: Lightning (+30)
Resistance: Fighting (-20)
Retreat: 2
Totodile L.15 – Water – HP50
Basic Pokemon
[.] Bite: 10 damage.
[W] Shining Fang: 10 damage. If the Defending Pokemon already has damage
counters on it, this attack does an additional 10 damage.
Weakness: Lightning (+10)
Resistance: none
Retreat: 1
Croconaw L.37 – Water – HP80
Stage 1 - Evolves fom Totodile
Poke-Power: Evolutionary Energize
You can use this power once during your turn, when you play Croconaw
from your hand to evolve 1 of your Pokemon. You may look at the top 5
cards of your deck, choose as many Energy cards as you like, and add
them to your hand. Shuffle your deck afterward.
[W][C] Grapple: 30 damage. The Defending Pokemon can’t retreat during
your opponent’s next turn.
Weakness: Lightning (+20)
Resistance: none
Retreat: 2
Feraligatr L.53 – Water – HP130
Stage 2 – Evolves from Croconaw
[W][W] Energy Cyclone: You may choose any number of Energy cards in your
hand, and reveal them to your opponent. This attack does 20 damage x the
number of Energy cards you reveal. After doing damage, return any Energy
card that you revealed to your deck, and shuffle your deck.
[W][C][C] Destructive Tail: 60 damage. Discard 1 card from your
opponent’s hand, without looking.
Weakness: Lightning (+30)
Resistance: none
Retreat: 2
Remoraid L.15 – Water – HP60
Basic Pokemon
[W] Snipe: Does 10 damage to 1 of your opponent’s Pokemon.
[W][W] Stun Water: 20 damage. Flip a coin, if heads the Defending
Pokemon is now Paralyzed.
Weakness: Lightning (+10)
Resistance: none
Retreat: 1
Octillery L.32 – Water – HP80
Stage 1 – Evolves from Remoraid
[C][C] Crush Bomber: 30 damage. If the Defending Pokemon has any Special
Energy cards attached, this attack does an additional 30 damage. Then,
discard 1 Special Energy card attached to the Defending Pokemon.
[W][W] Aqua Liner: Does 40 damage to 1 of your opponent's Benched
Pokemon.
Weakness: Lightning (+20)
Resistance: none
Retreat: 1
Mantine L.25 – Water – HP80
Basic Pokemon
Poke-Body: Giant Fin
If Mantine is evolved from Mantyke, each of your Water Pokemon has its
retreat cost reduced by 2.
[W][W] Giant Wave: 50 damage. Mantine can’t use Giant Wave during your
next turn.
Weakness: Lightning (+20)
Resistance: Fighting (-20)
Retreat: 1
Barboach L.12 – Water – HP50
Basic Pokemon
[F] Mud Spit: Flip a coin, if heads, this attack does 10 damage to each
of your opponent's Pokmon.
Weakness: Grass (+10)
Resistance: Lightning (-20)
Retreat: 1
Whiscash L.41 – Water – HP90
Stage 1 – Evolves from Barboach
[W][C][C] Rage: Does 20 damage x the number of damage counters on
Whiscash.
[F][C][C][C] Magnitude: 60 damage. Both player’s Benched Pokemon each
take 20 damage.
Weakness: Grass (+30)
Resistance: Lightning (-20)
Retreat: 3
Snorunt L.14 – Water – HP50
Basic Pokemon
[C] Collect: Draw 1 card.
[W] Snowball: 20 damage. Flip a coin, if tails this attack does nothing.
Weakness: Steel (+10)
Resistance: none
Retreat: 1
Glalie L.43 – Water – HP90
Stage 1 – Evolves from Snorunt
Poke-Body: Grim Face
As long as Glalie is your Active Pokemon, any damage done by your
opponent’s Stage 2 Evolved Pokemon is reduced by 20.
[W][W][C] Intimidating Stone: 50 damage. Flip a coin, if heads your
opponent can’t play any Trainer cards or Supporter cards from his or her
hand during your opponent’s next turn.
Weakness: Steel (+20)
Resistance: none
Retreat: 2
Spheal L.17 – Water – HP50
Basic Pokemon
[C] Rollout: 10 damage.
[W] Overzealous: Flip a coin, if heads, during your next turn, the base
damage of Spheal's Rollout attack is 40.
Weakness: Steel (+10)
Resistance: none
Retreat: 2
Sealeo L.27 – Water – HP80
Stage 1 – Evolves from Spheal
[W][W] Ice Rider: Does 30 damage to 1 of your opponent's Pokemon.
Weakness: Steel (+20)
Resistance: none
Retreat: 2
Walrein L.53 – Water – HP130
Stage 2 – Evolves from Sealeo
Poke-Power: Freeze
You can use this power once during your turn, when you play Walrein from
your hand to evolve 1 of your Pokemon. Flip 2 coins. If both are heads,
choose 1 of your opponent’s Active Pokemon and discard that Pokemon and
all cards attached to it (it doesn’t count as a Knocked Out Pokemon).
[W][W][C] Ice Bind: 70 damage. Unless your opponent discards 1 card from
his or her hand, the Defending Pokemon is now Paralyzed.
Weakness: Steel (+30)
Resistance: none
Retreat: 3
Buizel L.12 – Water – HP60
Basic Pokemon
Chesto Berry: If this Pokemon is Asleep, it wakes up at the end of each
turn.
[C][C] Quick Attack: 10 damage. Flip a coin, if heads this attack does
an additional 30 damage.
Weakness: Lightning (+10)
Resistance: none
Reteat: 1
Finneon L.13 – Water – HP60
Basic Pokemon
[W] Graceful Swim: Flip a coin, if heads prevent all effects of attacks,
including damage, done to Finneon during your opponent's next turn.
[C][C] Tackle: 20 damage.
Weakness: Lightning
Resistance: none
Retreat: 1
Lumineon L.34 – Water – HP80
Stage 1 – Evolves from Finneon
Poke-Power: Lure Ring
You can use this power once during your turn, if Lumineon is your Active
Pokemon. Choose 1 of your opponent’s Benched Pokemon with maximum HP of
at least 100, and switch it with the Defending Pokemon. This power can’t
be used if Lumineon is affected by a Special Condition.
[W][C] Reverse Stream: Does 30 damage +10 more damage for each Water
Energy attached to Lumineon. After doing damage, return all Water Energy
attached to Lumineon to your hand.
Weakness: Lightning (+20)
Resistance: none
Retreat: 1
Pikachu L.15 – Lightning – HP60
Basic Pokemon
Poke-Power: Ele-Recycle
You can use this power once during your turn, if Pikachu is Evolved from
Pichu. Search you discard pile for a Lightning Energy, show it to your
opponent, and put it in your hand. This power can't be used if Pikachu
is affected by a Special Condition.
[L][C] Pika Pika: 20 damage. Flip a coin, if heads this attack does an
additional 10 damage.
Weakness: Fighting (+10)
Resistance: Steel (-20)
Retreat: 1

Raichu L. 40 – Lightning – HP90
Stage 1 – Evolves from Pikachu
[.] Induction: Search your deck for up to 2 Lightning Energy cards and
attach them to 1 of your Pokemon. Shuffle your deck afterward.
[L][C] Depth Charge: Discard all Lightning Energy attached to Raichu.
This attack does 30 damage for each Energy discarded in this way.
Weakness: Fighting (+20)
Resistance: Steel (-20)
Retreat: 1
Pichu L.6 – Lightning – HP40
Basic Pokemon
Poke-Power: Baby Evolution
Once during your turn, you may play Pikachu on top of Pichu (this counts
as Evolving Pichu) and remove all damage counters from Pichu.
[.] Chupi: 20 damage. Flip a coin, if tails this attack does nothing.
Weakness: Fighting (+10)
Resistance: Steel (-20)
Retreat: 1
Electrike L.16 – Lightning – HP60
Basic Pokemon
[L] Electromagnetic Decay: 10 damage. Flip a coin, if heads your
opponent can't attach any Energy cards from his or her hand to his or
her Active Pokemon during your opponent's next turn.
Weakness: Fighting (+10)
Resistance: Steel (-20)
Retreat: 1
Manectric L.38 – Lightning – HP80
Stage 1 – Evolves from Electrike
[C] Lightning Twister: Does 20 damage x the number of Basic Energy cards
attached to Manectric.
[L][L][L] Buzzzap: 70 damage. This attack also does 20 damage to each of
your opponent’s Benched Pokemon that has the same type as the Defending
Pokemon.
Weakness: Fighting (+20)
Resistance: Steel (-20)
Retreat: 0
Shinx L.9 – Lightning – HP60
Basic Pokemon
Rawst Berry: If this Pokemon is Burnt, the Burn is healed at the end of
each turn.
[L] Plasma: 10 damage. Flip a coin, if heads search your discard pile
for a Lightning Energy card and attach it to Shinx.
Weakness: Fighting (+10)
Resistance: Steel (-20)
Retreat: 1

Electivire L.X – Lightning – HP120
Level Up
Poke-Body: Shocking Tail
As long as Electivire is your Active Pokemon, whenever your opponent
attaches an Energy from his or her hand to 1 of his or her Pokemon,
place 2 damage counters on that Pokemon.
[L][C] Pulse Barrier: 50 damage. Discard all of your opponent’s Stadium
cards and Pokemon Tool cards in play. If you do, ignore all effects of
attacks, including damage, done to Elevire during your opponent’s next
turn.
Weakness: Fighting (x2)
Resistance: Steel (-20)
Retreat: 3
Nidoran f L.12 – Psychic – HP50
Basic Pokemon
[C] Call For Family: Search your deck for a Nidoran m or a Nidoran f and
put it on your Bench. Shuffle your deck afterward.
[P][C] Poison sting: 20 damage. Flip a coin, if heads the Defending
Pokemon is now Poisoned.
Weakness: Psychic (+10)
Resistance: none
Retreat: 1
Nidorina L. 25 – Psychic – HP80
Stage 1 – Evolves from Nidoran f
[C] Rescue: Search your discard pile for up to 2 Pokemon cards, show
them to your opponent, and put them in your hand.
[P][C] Scratch: 30 damage.
Weakness: Psychic (+20)
Resistance: none
Retreat: 1
Nidoqueen L.50 – Psychic – HP120
Stage 2 – Evolves from Nidorina
Poke-Body: Mother Pheromone
Each of your Nidoran f, Nidorina, Nidoran m, Nidorino, and Nidoking pays
1 [C] less to use its attacks.
[P][P][C] Finish Off: 90 damage. If you have the same amount, or fewer
Benched Pokemon than your opponent, this attack does 50 damage instead
of 90.
Weakness: Psychic (+30)
Resistance: Lightning (-20)
Retreat: 2
Zubat L.8 – Psychic – HP50
Basic
[P] Supersonic: Flip a coin, if heads the Defending Pokemon is now
Confused.
[C][C] Bite: 20 damage.
Weakness: Psychic (+10)
Resistance: Fighting (-20)
Retreat: 1
Golbat L.22 – Psychic – HP70
Stage 1- Evolves from Zubat
[P] Pulse Search: 30 damage. Look at your opponent's hand.
Weakness: Psychic (+20)
Resistance: Fighting (-20)
Retreat: 0
Abra L.8 – Psychic – HP50
Basic Pokemon
[P] Play Search: Look at the top 5 cards of your deck, choose 1 of them,
and put it in your hand. Shuffle the remaining cards back into your
deck.
[P][C] Psychic Evolution: Search your deck for an Alakazam card and play
it on top of Abra (this counts as Evolving Abra). Shuffle your deck
afterward.
Weakness: Psychic (+10)
Resistance: none
Retreat: 1

Alakazam L.47 – Psychic – HP100
Stage 2 – Evolves from Kadabra
Poke-Power: Power Canceller
You can use this power once during your opponent’s turn, when 1 of your
opponent’s Pokemon uses a Poke-Power. Discard 2 cards from your hand,
and that power does nothing (it still counts as being used). This power
can’t be used if Alakazam is affected by a Special Condition.
[P][P][C] Psychic Guard: 50 damage. During your opponent’s next turn,
any damage done to Alakazam by your opponent’s Stage 2 Evolved Pokemon
is reduced by 30.
Weakness: Psychic (+30)
Resistance: none
Retreat: 1
Mr.Mime L.33 – Psychic – HP70
Basic Pokemon
Poke-Body: Air Wall
This body works when Mr.Mime is attacked by an opponent’s Pokemon that
has 2 or less Energy attached to it. Prevent all damage from the attack.
If Mr.Mime is Evolved from Mime Jr., also prevent any other effects from
the attack.
[P][C] Trick Play: Without letting your opponent see, place a coin next
to your Active Pokemon and cover it with your hand. Your opponent
guesses whether the coin shows heads or tails. If your opponent guesses
wrong, the Defending Pokemon takes 50 damage. If your opponent guesses
right, Mr.Mime does 20 damage to itself, and don’t apply Weakness or
Poke-Bodies when doing this damage.
Weakness: Psychic (+20)
Resistance: none
Retreat: 1
Crobat L.45 – Psychic – HP100
Stage 2 – Evolves from Golbat
Poke-Power: Toxic Evolution
You can use this power once during your turn, when you play Crobat from
your hand to Evolve 1 of your Pokemon. Choose 1 of your opponent’s
Active Pokemon, and that Pokemon is now Poisoned. In between turns,
place 2 damage counters on the Poisoned Pokemon instead of 1.
[P][P] Late Disappearance: Does 50 damage to 1 of your opponent’s
Pokemon. Flip a coin, if tails, shuffle Crobat, and all cards attached
to it, back into your deck.
Weakness: Psychic (+30)
Resistance: Fighting (-20)
Retreat: 0
Unown E L.18 – Psychic HP50
Basic Pokemon
Poke-Power: Equip
You can use this power once during your turn, if Unown E is on your
Bench. Discard all cards attached to Unown E and attach Unown E to 1 of
your Pokemon as a Pokemon Tool. That Pokemon's maximum HP is increased
by 10. As long as Unown E is attached to 1 of your Pokemon, treat Unown
E as a Pokemon Tool card (instead of a Pokemon).
[C][C] Hidden Power: During your opponent's next turn, the result of all
of your opponent's coin flips is tails.
Weakness: Psychic (+10)
Resistance: none
Retreat: 1
Unown I L.16 – Psychic – HP50
Basic Pokemon
Poke-Power: Item
You can use this power once during your turn, If Unown I, T, E, and M
are on your Bench. Search your deck for a Trainer card, show it to your
opponent, and put it in your hand. Shuffle your deck afterward. You
can't use more than 1 Item Poke-Power during your turn.
[C] Hidden Power: Choose an Energy card attached to the Defending
Pokemon and flip it face down. As long as the Energy card is face down,
it is a Special Energy card providing 1 [C] Energy. At the end of your
opponent's next turn, flip the Energy card face up.
Weakness: Psychic (+10)
esistance: none
Retreat: 1
Unown M L.15 – Psychic – HP50
Basic Pokemon
Poke-Power: Magnet
You can use this power once during your turn, if Unown M is your Active
Pokemon. Flip a coin, if heads choose 1 of your opponent's Benched
Pokemon and switch it with the Active Pokemon. This power can't be used
if Unown M is affected by a Special Condition.
[C] Hidden Power: Flip a coin, if heads this attack does 30 damage to
the Defending Pokemon. If tails, this attack does 30 damage to 1 of your
Pokemon, and don't apply Weakness or Resistance when doing this damage.
Weakness: Psychic (+10)
Resistance: none
Retreat: 1
Unown T L.14 – Psychic HP50
Basic Pokemon
Poke-Power: Throw
You can use this power once during your turn, if Unown T is your Active
Pokemon. Discard 1 card from your hand. Then, flip a coin, and if heads,
place 2 damage counters on 1 of your opponent's Benched Pokemon. This
power can't be used if Unown T is affected by a Special Condition.
[C] Hidden Power: Each player looks at their opponent's hand and selects
1 card (you choose first). The selected card is shuffled back into the
original owner's deck.
Weakness: Psychic (+10)
Resistance: none
Retreat: 1
Chimecho L.21 – Psychic – HP70
Basic Pokemon
[C] Call On: Draw 1 card. If Chimecho is evolved from Chingling, draw 2
more cards.
[P] Strange Ringing: 20 damage. If the Defending Pokemon is a Basic
Pokemon, the Defending Pokemon is now Confused.
Weakness: Psychic (+20)
Resistance: none
Retreat: 1
Chingling L.6 – Psychic – HP40
Basic Pokemon
Poke-Power: Baby Evolution
Once during your turn, you may play Chimecho on top of Chingling (this
counts as Evolving Chingling) and remove all damage counters from
Chingling.
[.] Welcoming Bell: Search your deck for a Supporter card, show it to
your opponent, and put it in your hand. Shuffle your deck afterward.
Weakness: Psychic (+10)
Resistance: none
Retreat: 1
Croagunk L.17 – Psychic – HP60
Basic Pokemon
[C] Eerie Sound: Flip a coin, if heads your opponent can't play any
Supporter cards from his or her hand during his or her next turn.
[P][P] Finger Stick: 30 damage. Flip a coin, if heads the Defending
Pokemon is now Poisoned.
Weakness: Psychic (+10)
Resistance: none
Retreat: 1
Toxicroak L.39 – Psychic – HP90
Stage 1 – Evolves from Croagunk
Poke-Body: Poison Sac
You opponent’s Poisoned Pokemon remain Poisoned even if they Evolve,
Devolve, or Level-Up.
[P][C] Fist Spike: 30 damage. The Defending Pokemon is now Poisoned.
Weakness: Psychic (+20)
Resistance: none
Retreat: 1
Uxie – L.50 – Psychic – HP60
Basic Pokemon
Poke-Power: Memory Out
You can use this power once during your opponent’s turn, when Uxie is
damaged by an opponent’s attack (even if Uxie is Knocked Out). The
attacking Pokemon can’t use that attack during your opponent’s next
turn.
[P] Mind Off: 10 damage. If you have Mesprit and Azelf in play, this
attack does an additional 20 damage, and the Defending Pokemon is now
Asleep.
Weakness: Psychic (+20)
Resistance: none
Retreat: 1
Mesprit L.50 – Psychic – HP60
Basic Pokemon
Poke-Body: Upper Material
If you have Uxie and Azelf in play, the retreat cost for each of yout
Uxie, Mesprit, and Azelf is 0.
[P][C] Teleport Break: 30 damage. You may switch Mesprit with 1 of your
Benched Pokemon.
Weakness: Psychic (+20)
Resistance: none
Retreat: 1
Azelf L.50 – Psychic – HP60
Basic Pokemon
Poke-Body: Downer Material
If you have Uxie and Mesprit in play, each of your opponent’s Basic
Pokemon pays 1 [C] more to use its attacks. Your opponent’s Pokemon
can’t be affected by more than 1 Downer Material Poke-Body at the same
time.
[P] Bind Pulse: 10 damage. During your opponent’s next turn, your
opponent can’t attach any Special Energy cards from his or her hand to
any of his or her Pokemon.
Weakness: Psychic (+20)
Resistance: none
Retreat: 1
Sandshrew L.16 – Fighting – HP60
Basic Pokemon
[F] Sand-Attack: If the Defending Pokemon attacks during your opponent’s
next turn, your opponent flips a coin. If tails, the attack does
nothing.
[F][C] Ram: 30 damage.
Weakness: Water (+10)
Resistance: Lightning (-20)
Retreat: 1
Sandslash L.37 – Fighting – HP90
Stage 1 – Evolves from Sandshrew
[C] Spike Armor: If Sandslash is damaged by an attack during your
opponent's next turn (even if Sandslash is Knocked Out), place 4 damage
counters on the attacking Pokemon.
[F][F][C] Poison Spikes: 60 damage. If the Defending Pokemon already has
damage counters on it, the Defending Pokemon is now Poisoned.
Weakness: Water (+20)
Resistance: Lightning (-20)
Retreat: 1
Geodude L.12 – Fighting – HP60
Basic Pokemon
[F] Stone Throw: Does 10 damage to 2 of your opponent's Benched Pokemon.
Weakness: Grass (+10)
Resistance: Lightning (-20)
Retreat: 2
Graveler L.34 – Fighting –HP90
Stage 1 – Evolves from Geodude
[F][C] Continuous Rock Toss: Flip a coin until you get tails. This
attack does 30 damage x the number of heads.
[F][C][C] Rock Tumble: 40 damage. Does 10 damage to 2 of your opponent's
Benched Pokemon.
Weakness: Grass (+20)
Resistance: Lightning (-20)
Retreat: 3
Sudowoodo L.22 – Fighting – HP80
Basic Pokemon
[C] Dodge: 20 damage. If Sudowoodo is evolved from Bonsly, flip a coin.
If heads, prevent all affects of attacks, including damage, done to
Sudowoodo by your opponent’s Pokemon during your opponent’s next turn.
[F][F] Tempt: 30 damage. Switch the Defending Pokemon with 1 of your
opponent’s Benched Pokemon (your opponent chooses the Benched Pokemon to
switch). The new Active Pokemon can’t retreat during your opponent’s
next turn.
Weakness: Water (x2)
Resistance: none
Retreat: 1
Larvitar L.18 – Fighting – HP50
Basic Pokemon
[F] Mountain Eater: 10 damage. You may discard 1 card from the top of
your deck. If you do, this attak does an additional damage and Larvitar
is now Asleep.
[C][C] Shellack: 20 damage.
Weakness: Grass (+10)
Resistance: Lighning (-20)
Retreat: 1
Pupitar L.31 – Fighting – HP70
Stage 1 – Evolves from Larvitar
[C][C] Compressed Gas: Does 10 damage to each of your opponent's Pokemon.
[F][C][C] Rocket Tackle: 50 damage. Pupitar does 10 damage to itself.
Flip a coin, if heads prevent all damage done to Pupitar during your
opponent's next turn.
Weakness: Grass (+20)
Resistance: Lightning (-20)
Retreat: 0
Cranidos L.24 – Fighting – HP70
Stage 1- Evolves from Skull Fossil
[C] Headbutt: 20 damage.
[F][C] Thrust: 30 damage. Does 20 damage to 1 of your opponent's Benched
Pokemon.
Weakness: Grass (+20)
Resistance: none
Retreat: 1
Rampardos L.48 – Fighting – HP120
Stage 2 – Evolves from Cranidos
[F][C] Pressure Point: 30 damage. If the Defending Pokemon’s remaining
HP is 60 or less, this attack does 60 damage.
[F][F][F] Swift Headbutt: 100 damage. Don’t apply Weakness, Resistance,
or any other effects on the Defending Pokemon when doing damage. Rampard
does 20 damage to itself.
Weakness: Grass (+30)
Resistance: none
Retreat: 1
Lucario L.X – Fighting – HP110
Level Up
Poke-Power: Ascertainment
You can use this power once during your turn, when you play Lucario from
your hand to Level Up 1 of your Pokemon. Prevent all effects of attacks,
including damage, done to Lucario during your opponent’s next turn.
(Benching Lucario ends this effect.)
[F][F][C] Infighting: 80 damage. During your opponent’s next turn, any
damage done to Lucario is increased by 30.
Weakness: Psychic (x2)
Resistance: none
Retreat: 1
Doduo L.18 – Colorless – HP60
Basic Pokemon
[C] Double Stab: Flip 2 coins, this attack does 10 damage x the number
of heads.
[C][C] Speed Stab: 30 damage. Doduo can't use Speed Stab during your
next turn.
Weakness: Lightning (+10)
Resistance: Fighting (-20)
Retreat: 1
Dodrio L.34 – Colorless – HP80
Stage 1 – Evolves from Doduo
[C] Fury Attack: Flip 3 coins, this attack does 10 damage x the number
of heads.
[C][C][C] Triple Picking: Does 30 damage to 3 of your opponent's Evolved
Pokemon.
Weakness: Lightning (+20)
Resistance: Fighting (-20)
Retreat: 0
Chansey L.31 – Colorless – HP100
Basic Pokemon
[C][C] Scrunch: Flip a coin, if heads prevent all effects of attacks,
including damage, done to Chansey by your opponent’s Pokemon during your
opponent’s next turn.
[C][C][C][C] Double-Edge: 80 damage. Chansey does 60 damage to itself.
Weakness: Fighting (+20)
Resistance: none
Retreat: 2
Aipom L.17 – Colorless – HP60
Basic Pokemon
[C] Tail Smack: 10 damage.
[C][C] Trash: Does 20 damage to 1 of your opponent's Pokemon. Before
doing damage, discard all Pokemon Tool cards attached to that Pokemon.
Weakness: Fighting (+10)
Resistance: none
Retreat: 1
Girafarig L.27 – Colorless – HP70
Basic Pokemon
[C] Neck Stretch: Search your deck for a Trainer card, show it to your
opponent, and put it in your hand. Shuffle your deck afterward.
[C][C] Psybeam: 20 damage. Flip a coin, if heads the Defending Pokemon
is now Confused.
Weakness: Psychic (+20)
Resistance: none
Retreat: 1
Dunsparce L.21 – Colorless – HP60
Basic Pokemon
[.] Glare: Flip a coin, if heads the Defending Pokemon is now Paralyzed.
[.] Hide in Rocks: 10 daamage. Switch Dunsparce with 1 of your Benched
Pokemon.
Weakness: Fighting (+10)
Resistance: none
Retreat: 1
Teddiursa L.20 – Colorless – HP60
Basic Pokemon
[C] Rest: Remove all Special Conditions and 2 damage counters from
Teddiursa. After that, Teddiursa is now Asleep.
[C][C] Sweet Palms: 30 damage. Before doing damage, remove 1 damage
counter from the Defending Pokemon.
Weakness: Fighting (+10)
Resistance: none
Retreat: 1
Ursaring L.38 – Colorless – HP100
Stage 1 – Evolves from Teddiursa
[C][C] Pout: 30 damage. The Defending Pokemon is now Confused. During
your opponent’s next turn, any damage done by the Defending Pokemon to
any Active Pokemon is increased by 60.
[C][C][C][C] Protective Claws: 60 damage. If Teddiursa is on your bench,
this attack does an additional 20 damage. If Teddiursa has any damage
counters on it, this attack does 20 more damage on top of that, and
those damage counters are removed.
Weakness: Fighting (+20)
Resistance: none
Retreat: 2
Blissey L.44 – Colorless – HP130
Stage 1 – Evolves from Chansey
Poke-Power: Kind Egg
You can use this power once during your turn, if Blissey is evolved from
Happiny. Count the number of Energy attached to Blissey, choose up to
that many cards from your hand, and shuffle them into your deck. Then,
draw the same number of cards. This power can’t be used if Blissey is
affected by a Special Condition.
[C] Happy Chance: Does 20 damage + 10 more damage for each Energy
attached to Blissey. Before doing damage, you may search your discard
pile for a Basic Energy card and attach it to Blissey.
Weakness: Fighting (+30)
Resistance: none
Retreat: 3
Slakoth L.7 – Colorless – HP50
Basic Pokemon
[C] Slack Off: Slakoth and the Defending Pokemon are now Asleep.
Weakness: Fighting (+10)
Resistance: none
Retreat: 1
Vigoroth L.24 – Colorless – HP80
Stage 1 – Evolves from Slakoth
[C] Awakening Punch: 10 damage. If Vigoroth was Evolved from an Asleep
Slakoth during your turn, this attack's base damage is now 60.
[C][C][C] Fury Swipes: Flip 3 coins, this attack does 30 damage x the
number of heads.
Weakness: Fighting (+20)
Resistance: none
Retreat: 1
Slaking L.56 – Colorless – HP140
Stage 2 – Evolves from Vigoroth
Poke-Power: Motivated Shot
You can use this power once during your turn, if Slaking is your Active
Pokemon. Flip a coin, if heads the base damage for Slaking’s Lazy Punch
is now 130. If tails, Slaking can’t attack or retreat for the rest of
your turn. (Benching Slaking ends this effect.)
[C][C][C][C] Lazy Punch: 50 damage.
Weakness: Fighting (+30)
Resistance: none
Retreat: 4
Bidoof L.11 – Colorless HP60
Basic Pokemon
Socket Berry: If this Pokemon is damaged by a Lightning Pokemon, the
damage is reduced by 20.
[C][C] Tackle: 30 damage.
Weakness: Fighting (+10)
Resistance: none
Retreat: 2
Ambipom L.36 – Colorless – HP80
Stage 1 – Evolves from Aipom
[C][C] Commanding Tail: 30 damage. Your opponent flips a coin until he
or she gets heads. For each tails, remove an Energy from the Defending
Pokemon and put it at the bottom of your opponent’s deck.
[C][C] Charity Tail: 80 damage. Before doing damage, your opponent may
discard 2 cards from his or her hand. If they do, this attack’s base
damage is 10 instead of 80.
Weakness: Fighting (+20)
Resistance: none
Retreat: 1
Happiny L.8 – Colorless – HP60
Basic Pokemon
Poke-Power: Baby Evolution
Once during your turn, you may play Chansey on top of Happiny (this
counts as Evolving Happiny) and remove all damage counters from Happiny.
[.] Energize: Remove 2 damage counters from 1 of your Pokemon.
Weakness: Fighting (+10)
Resistance: none
Retreat: 1
Gible L.9 – Colorless – HP50
Basic Pokemon
[C] Knock Away: 10 damage. Your opponent switches the Defending Pokemon
with 1 of his or her Benched Pokemon.
Weakness: Colorless (+10)
Resistance: none
Retreat: 1
Gabite L.32 – Colorless – HP80
Stage 1 – Evolves from Gible
[C] Gather: Search your discard pile for up to 2 Energy cards, show them
to your opponent, and put them in your hand.
[C][C] Mysterious Hand: Flip a coin, if heads place 4 damage counters on
1 of your opponent's Pokemon. If tails, place 4 damage counters on 1 of
your Pokemon.
Weakness: Colorless (+20)
Resistance: none
Retreat: 1
Garchomp L.66 – Colorless – HP130
Stage 2 – Evolves from Gabite
Poke-Body: Rainbow Scale
If your opponent’s Active Pokemon has a Weakness corresponding to an
Energy card attached to Garchomp, any damage done to that Pokemon by
Garchomp is increased by 40. This body stops working if Garchomp has any
Special Energy cards attached to it.
[C][C][C] Dragon Fang: 70 damage.
Weakness: Colorless (+30)
Resistance: none
Retreat: 0
Murkrow L.20 – Darkness – HP60
[D] Flock: Search your deck for a Murkrow and put it on your Bench.
Shuffle your deck afterward.
[C][C] Hide in Flock: 20 damage. Switch Murkrow with 1 of your Benched
Pokemon.
Weakness: Lightning (+10)
Resistance: Fighting (-20)
Retreat: 0
Tyranitar L.57 – Darkness – HP140
Stage 2 – Evolves from Pupitar
[D][C] Retaliate: 40 damage. If your opponent has 1 Prize card
remaining, this attack does an additional 40 damage, and discard 3 cards
from the top of your opponent’s deck.
[F][F][D][D] Ground Burn: 80 damage. Discard 1 card from the top of each
player’s deck. This attack does an additional 20 damage for each Energy
card discarded in this way.
Weakness: Fighting (+30)
Resistance: Psychic (-20)
Retreat: 4
Honchkrow L.42 – Darkness – HP90
Stage 1 – Evolves from Murkrow
Poke-Body: Gene of Darkness
Each of your Murkrow in play can use Honchkrow’s attacks as its own,
without paying the attack’s Energy cost. If Honchkrow doesn’t have
enough Energy to pay for an attack’s Energy cost, Murkrow can’t use that
attack.
[D][D][C] Dark Flutter: 50 damage. Choose 1 card from your opponent’s
hand without looking. Look at the card, then have your opponent shuffle
that card back into his or her deck.
Weakness: Lightning (+20)
Resistance: Fighting (-20)
Retreat: 1
Aron L.15 – Steel – HP50
Basic Pokemon
[M][C] Steel Headbutt: 30 damage. Aron does 10 damage to itself.
Weakness: Fire (+10)
Resistance: Psychic (-20)
Retreat: 2
Lairon L.32 – Steel – HP80
Stage 1 – Evolves from Aron
[M] Mend: Search your deck for a Metal Energy and attach it to Lairon.
Then, remove 2 damage counters from Lairon.
[M][M][C] Clang: 50 damage.
Weakness: Fire (+20)
Resistance: Psychic (-20)
Retreat: 3
Aggron L.49 – Steel – HP130
Stage 2 – Evolves from Lairon
[C][C] Heap: 40 damage. Reveal all of the Energy cards in your discard
pile to your opponent. If there are any Metal Special Energy cards in
your discard pile, this attack does an additional 30 damage. Shuffle all
of the revealed Energy cards into your deck.
[M][M][M][M] Hard Metal: 60 damage. You may do an additional 40 damage
to the Defending Pokemon. If you do, Aggron does 40 damage to itself.
Weakness: Fire (+40)
Resistance: Psychic (-20)
Retreat: 4
Shieldon L.26 – Steel – HP80
Stage 1 – Evolves from Shield Fossil
[M][C] Hard Face: 20 damage. During your opponent's next turn, any
damage done to Shieldon is reduced by 20.
[M][C][C] Shield Attack: 40 damage. Flip a coin, if heads this attack
does an additional 20 damage.
Weakness: Fire (+20)
Resistance: Psychic (-20)
Retreat: 2
Bastiodon L.51 – Steel – HP130
Stage 2 – Evolves from Shieldon
Poke-Body: Bulwark
Prevent all damage done to your Benched Pokemon by attacks from your
opponent’s Pokemon.
[M][M][C] Enraged Revenge: 60 damage. If Bastiodon was damaged by an
attack on your opponent’s last turn, this attack also does 40 damage to
1 of your opponent’s Benched Pokemon.
Weakness: Fire (+40)
Resistance: Psychic (-20)
Retreat: 3
Bronzor L.8 – Steel – HP50
Basic Pokemon
[M][C] Dull Light: 30 damage. Flip a coin, if heads the Defending
Pokemon is now Confused.
Weakness: Fire (+10)
Resistance: Psychic (-20)
Retreat: 1
Bronzong L.40 – Steel – HP90
Stage 1 – Evolves from Bronzor
Poke-Power: Miracle Oracle
You can use this power once during your turn. Draw 1 card. Then, discard
1 card from your hand. If you discarded an Energy card, draw 1 more
card.
[M][M][C] Strange Seal: 50 damage. The Defending Pokemon is now
Confused.
Weakness: Fire (+30)
Resistance: Psychic (-20)
Retreat: 3
Mizuki’s Network – Supporter Card
Choose 1 card from your hand and shuffle it into your deck. Then, search
your deck for a Pokemon card, show it to your opponent, and put it in
your hand. Shuffle your deck afterward.
You can play 1 Supporter card during your turn. Place this card next to
your Active Pokemon. At the end of your turn, discard this card.
Paleontologist – Supporter Card
Choose either your deck or your discard pile. Search for a Fossil, a
Stage 1 Evolution card that evolves from that Fossil, and a Stage 2
Evolution card that evolves from that Fossil. Show the cards to your
opponent and put them in your hand. Shuffle your deck if you looked
through it.
You can play 1 Supporter card during your turn. Place this card next to
your Active Pokemon. At the end of your turn, discard this card.
Team Galactic’s Bet – Supporter Card
Each player shuffles his or her hand into his or her deck. Then the
players play rock paper scissors. The winner draws a new hand of up to 6
cards, and the loser draws a new hand of up to 3 cards (you draw your
cards first).
You can play 1 Supporter card during your turn. Place this card next to
your Active Pokemon. At the end of your turn, discard this card.
Lake Barrier – Stadium Card
All Pokemon in play take x2 damage as a result of Weakness, instead of
the printed amount.
You can play 1 Stadium card during your turn. Place the Stadium card
next to your Active Pokemon. If a different Stadium card comes into
play, discard this Stadium card.
Dark Ball – Trainer
Look at the bottom 7 cads of your deck, choose a Pokemon you find there,
show it to your opponent, and put it in your hand. Shuffle your deck
afterward.
Night Maintenance - Trainer
Search your discard pile for 3 in any combination of Pokemon and Basic
Energy cards, show them to your opponent, and shuffle them into your
deck.
Fast Ball – Trainer
Reveal cards from the top of your deck until you find a Pokemon card.
Show that card to your opponent and put it in your hand. Shuffle the
rest of the cards back into your deck.
Shield Fossil – HP50
Trainer
Poke-Body: Shield Stone
If Shield Fossil is damaged by an attack during your opponent’s turn,
flip a coin until you get tails. For each heads, reduce the amount of
damage done to Shield Fossil by 10.
This card can be played as a [C]-type Basic Pokemon (if this card is
Knocked Out your opponent takes 1 prize). This card can’t be affected by
Special Conditions, and can’t retreat. The owner of this card may,
during his or her turn, discard this card from play (this doesn’t count
as a Knock Out).
Skull Fossil – HP50
Trainer
Poke-Body: Skull Stone
If Skull Fossil is Knocked Out during your opponent’s turn by damage
from an opponent’s attack, flip a coin until you get tails. For each
heads, place 1 damage counter on the attacking Pokemon.
This card can be played as a [C]-type Basic Pokemon (if this card is
Knocked Out your opponent takes 1 prize). This card can’t be affected by
Special Conditions, and can’t retreat. The owner of this card may,
during his or her turn, discard this card from play (this doesn’t count
as a Knock Out).
Metal Energy - Special Energy card
Provides 1 [M] Energy. Damage done to the Pokemon Metal Energy is
attached to is reduced by 10. Ignore this effect if the Pokemon Metal
Energy is attached to isn't a Steel type.
Darkness Energy - Special Energy card
Provides 1 [D] Energy. When the Pokemon Darkness Energy is attached to
attacks, it does an additional 10 damage to the Defending Pokemon.
Ignore this effect if the Pokemon Darkness Energy is attached to isn't a
Darkness type.
Multi Energy - Special Energy card
Provides Energy of every type, but only provides 1 Energy at a time. If
the Pokemon Multi Energy is attached to has any other Special Energy
cards attached, Multi Energy provides 1 [C] Energy. |